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A Rainy Night

This is the 2nd environment for my Virtual Environment class. The style was aiming for something like the Division - post-apocalypse. I even wrote a whole background story cut from the Divison just for inspiration.
The girl is created from MakeHuman, re-UVed in Blender, and re-textured in Substance Painter.
Every single texture here is created in Substance Painter. I used the base material and adding more layers over it to create the wetness and the overhaul aesthetic. I also use custom shaders created in Amplify Shader to animate the raindrops and the flashing red light in the background.

The original concept can be found here:
https://www.artstation.com/artwork/ZnQ38
Special thank Angel Ganev for the beautiful concept!

Key Shot

Key Shot

2nd Shot

2nd Shot

3rd Shot

3rd Shot

Assets Breakdown 01

Assets Breakdown 01

Assets Breakdown 02

Assets Breakdown 02