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Forgotten Temple

A sixteen weeks capstone project for my last semester at the University of Texas at Dallas.
This project encapsulates all the skills that I've learned over the years. From 3D modeling, texturing, to lighting in game-engines. There are still some flaws that I want to improve on and more details that I want to add. But to sum everything up, I'm happy with how this environment turns out. It has the fantasy feel that I was striking for, and all of that was achieved through the lighting.

Main Shot captured in UE4

Main Shot captured in UE4

Shot #01

Shot #01

Shot #02

Shot #02

Shot #03

Shot #03

Shot #04

Shot #04

UE4 Environment - Forgotten Temple by Alan Night

Shrine Asset modeled in Blender and textured in Substance Painter

Shrine Asset modeled in Blender and textured in Substance Painter

Rock set modeled in Blender and textured in Substance Painter

Rock set modeled in Blender and textured in Substance Painter

Foliage  and main assets. Foliage was created, using SpeedTree

Foliage and main assets. Foliage was created, using SpeedTree

Blossom Petal Material in Substance Designer

Blossom Petal Material in Substance Designer