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Skyhaven Chapel - UE4 Realtime Environment

Inspired by Dark Souls 3, I created this environment in 3 weeks for a class, using Unreal Engine 4.
3D models were created and UVed in Blender, then textured by Substance Designer and Painter.
Models like status and the arcs behind them are from the Epic's Infiniti blade: Grassland package. Because I ran out of time in the end, I have to use these models for the final build. Epic thanks to Epic xD
The foliage are photosource from some vine around the UTD campus. They were then scaned into Substance to generate the substance I need for painting onto the foliage cards.

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Skyhaven Chapel - UE4 Realtime Environment Video

Assets Breakdown 01

Assets Breakdown 01

Assets Breakdown 02

Assets Breakdown 02