This is my first ever Archviz project for a client. I spent a lot of time with modeling the assets and lighting setup. There are some interactive features that I can't show here, but it was a great time during this that I improved my skill with the UE Blueprint system.
The lighting setup for this is very interesting and not like the usual process that I usually go through for game-environments. Since this is an Archviz, I let the lightmap setting goes very high for higher soft shadow resolution. Though during this time, I had a chance to play with Ray-Tracing in Unreal as well, but it wasn't matured enough for production yet - maybe next time.